Donsol

A dungeon-crawling solitaire card game. Defeat monsters, use shields and potions, and clear the dungeon.

How to play Donsol

A standard 54 card deck (including jokers) is a dungeon. Four cards are drawn to form a room. The aim of the game is to pass all of the rooms and thus clear the dungeon.

Hearts are potions

A potion heals you by its face value (face cards are worth 11), up to 21 health points. Drinking more than one potion in succession will not heal you more; only the first is effective.

Subsequent potions will still be wasted if your last action before passing or escaping a room was to drink a potion, as well as when drinking three or more potions in a row: wasting one does not reset the state.

Diamonds are shields

Shields absorb damage from monsters up to their value. Shields only defend against monsters battled in descending order—attacking a monster with a value higher than or equal to the previous one will break your shield and you will take full damage. Picking up a new shield will replace the currently held one.

Clubs, Spades, and Jokers are monsters

Monster cards are as strong as their value. Face cards are as follows: J is 11, Q is 13, K is 15, A is 17; Jokers are both equal to 21.

Escaping

Rooms can be escaped, depending on the game difficulty. When escaping a room, the remaining cards are placed back into the deck and the deck is shuffled, meaning that they will appear again later in the dungeon. You can escape a room when:

Keys

About

This is a web port by Tom Snelling of an original game. Read more about Donsol here: